
Once you spend several hours learning this stuff you should be able to figure out the rest on your own.

REMOVING MOD DATA FOLDER (MADDEN NOT LAUNCHING FIX) - Created by WORKBIRDY GAMING GETTING STARTED - Created by TheBleedingRed21ĮDITING FIELDS - Created by TheBleedingRed21ĮDITING & IMPORTING LOGOS/PORTRAITS - Created by TheBleedingRed21 If advanced Modders see anything I missed or want to add anything please let me know and I'll get it added. MADDEN COLORIZER (Converts RGB values to Decimal values for use in Frosty “TeamColorList”) LIVE CONTENT DETECTED MESSAGE – AUTO DELETE TOOL – Created by Sabo If it does not try repairing Madden or Re-Installing from your Origin App. *NOTE* Use the Discord server for more help. * _col files = Color texture (This is the top layer you see on helmets, jerseys, ect.) I suggest using the “Search button” using keyword to find what you’re looking for before asking how to do something.

* _rsm files = underneath layer for stitching, patterns, ect. *_alpha = used to separate logos on helmets and fields so that you can change their appearance separate from the base file *_norm files = another underneath layer that gives your jerseys and patterns a 3D texture look. Make sure you save everything in the exact same format as you see in the upper right corner of frosty. If it says “BC7_SRGB” then that’s exactly how you should saving it. TheBleedingRed shows you how to do this in his tutorial video.ĭISABLING STADIUM ROOFS, JUMBOTRONS, ect. #Madden 08 pc install 2015 browns uniforms how to.

Both versions are available for download.Īdd the PLADATA. You can use either version based on your personal preference aside from the cleat swap they are the identical. In v.1.1 the Taped Cleat texture is now the Nike version instead of the Under Armour, and the standard Cleat textures are now Under Armour instead of Nike. This mod has been updated to v.1.1, the only changes were swapping the Under Armour cleat with the Nike cleat. The equipment pieces were designed to be compatible with rogerjinx's rosters the same way Q's Equipment is.

This was to get the Speedflex and Vicis helmets to use the Revo model, and the Vengeance model to use the Adams model.Īll-new arm & hand textures, high resolution tattoos, gloves, sleeves, pads, single-arm sleeves, single-arm raglan sleeves, short sleeves, wristbands and more. The traditional sleeves are now patterned gradient sleeves, the single-arm sleeves are solid colored. Default model #2 is now #4, Default model #5 is now #2 and #3. The helmet models have been swapped (more accurately, the helmet meshes have been swapped). This is intended to be used in combination with the bump map, but look acceptable without it. No tutorial at this time, but changing colors for different teams/cleats isn't too difficult. This includes a cleat model swap (mesh swap) that was used in order to remove the tape from the taped cleats.
